本文小编为大家详细介绍“基于Python如何实现格斗小游戏”,内容详细,步骤清晰,细节处理妥当,希望这篇“基于Python如何实现格斗小游戏”文章能帮助大家解决疑惑,下面跟着小编的思路慢慢深入,一起来学习新知识吧。
一、简易版本格斗
import time
import random
lose_player = 0
lose_enemy = 0
for i in range(3):
print('-'*10+'第'+str(i+1)+'局'+'-'*10)
hp_player = random.randint(100,181)
attack_player = random.randint(30,51)
hp_enemy = random.randint(100,181)
attack_enemy = random.randint(30,51)
print('【玩家血量】:',hp_player,'【玩家战力】:',attack_player)
print('【敌人血量】:',hp_enemy,'【敌人战力】:',attack_enemy)
print('-'*30)
time.sleep(1.5)
while hp_player > 0 and hp_enemy > 0:
hp_player = hp_player - attack_enemy
hp_enemy = hp_enemy - attack_player
print('你发起了攻击,【敌人】剩余血量:',hp_enemy)
print('敌人向你发起了攻击,【玩家】的血量剩余:',hp_player)
print('-'*30)
time.sleep(1.5)
if hp_enemy <= 0 and hp_player < 0:
print('玩家和敌人同归于尽了!')
elif hp_enemy < 0 and hp_player >= 0:
print('欧耶!敌人被玩家干掉了!')
lose_enemy += 1
elif hp_player < 0 and hp_enemy > 0:
print('悲催,玩家被敌人干掉了!')
lose_player += 1
print('-'*30)
time.sleep(1.5)
if lose_enemy == 2:
print('【最终结果:玩家获胜!】')
break
elif lose_player == 2:
print('【最终结果:你输了!】')
break
else:
if lose_enemy > lose_player:
print('【最终结果:玩家获胜!】')
elif lose_player > lose_enemy:
print('【最终结果:玩家输了!】')
else:
print('【最终结果:平局】')
二、炼狱角斗场格斗
import time
import random
class Role():
def __init__(self,name = '|角色|'):
self.name = name
self.life = random.randint(100,150)
self.attack = random.randint(30,50)
class Sains_knight(Role):
def __init__(self,name = '|圣光骑士|'):
Role.__init__(self,name)
self.life = 5 * self.life
self.attack = 3 * self.attack
def fight_buff(self,enemy):
if enemy == '|暗影刺客|':
self.attack *= 1.5
else:
self.attack = self.attack
class Shadow_Assassin(Role):
def __init__(self,name = '|暗影刺客|'):
Role.__init__(self, name)
self.life = 3 * self.life
self.attack = 5 * self.ttack
def fight_buff(self,enemy):
if enemy == '|精灵弩手|':
self.attack *= 1.5
else:
self.attack = self.attack
class Faerie_Bowman(Role):
def __init__(self,name = '|精灵弩手|'):
Role.__init__(self, name)
self.life = 4 * self.life
self.attack = 4 * self.attack
def fight_buff(self,enemy):
if enemy == '|圣光骑士|':
self.attack *= 1.5
else:
self.attack = self.attack
class GAME():
def __init__(self):
self.players = []
self.enemies = []
self.show_title()
self.show_role()
self.order_role()
self.pk_role()
# 随机生成角色的属性
def born_role(self):
for i in range(3):
self.players.append(random.choice([Sains_knight(),Shadow_Assassin(),Faerie_Bowman()]))
self.enemies.append(random.choice([Sains_knight(),Shadow_Assassin(),Faerie_Bowman()]))
# 生成和展示角色信息
def show_role(self):
self.born_role()
# 展示我方的3个角色
print('----------------- 角色信息 -----------------')
print('你的队伍:')
for i in range(3):
print('|我方|%s 血量:%s 攻击:%s'
% (self.players[i].name,self.players[i].life,self.players[i].attack))
print('--------------------------------------------')
print('敌人队伍:')
# 展示敌方的3个角色
for i in range(3):
print('|敌方|%s 血量:%s 攻击:%s'
% (self.enemies[i].name, self.enemies[i].life, self.enemies[i].attack))
print('--------------------------------------------')
input('请按回车键继续。') # 为了让玩家更有控制感,可以插入类似的代码来切分游戏进程。
# 角色排序,选择出场顺序。
def order_role(self):
order_dict = {}
for i in range(3):
order = int(input('你想让{}第几个上场?(输入数字1-3)'.format(self.players[i].name)))
order_dict[order] = self.players[i]
self.players = []
for i in range(1,4):
self.players.append(order_dict[i])
print('
我方角色的出场顺序是:%s、%s、%s' % (self.players[0].name, self.players[1].name, self.players[2].name))
print('敌方角色的出场顺序是:%s、%s、%s' % (self.enemies[0].name, self.enemies[1].name, self.enemies[2].name))
# 角色PK
def pk_role(self):
round = 1
score = 0
for i in range(3): # 一共要打三局
player_name = self.players[i].name
enemy_name = self.enemies[i].name
#判断敌人是否对其有克制效果,有则进行攻击加成
self.players[i].fight_buff(enemy_name)
self.enemies[i].fight_buff(player_name)
player_life = self.players[i].life
player_attack = self.players[i].attack
enemy_life = self.enemies[i].life
enemy_attack = self.enemies[i].attack
# 每一局开战前展示战斗信息
print('
----------------- 【第%s局】 -----------------' % round)
print('玩家角色:%s vs 敌方角色:%s ' % (player_name, enemy_name))
print('%s 血量:%s 攻击:%s' % (player_name, player_life, player_attack))
print('%s 血量:%s 攻击:%s' % (enemy_name, enemy_life, enemy_attack))
print('--------------------------------------------')
input('请按回车键继续。
')
# 开始判断血量是否都大于零,然后互扣血量。
while player_life > 0 and enemy_life > 0:
enemy_life = enemy_life - player_attack
player_life = player_life - enemy_attack
print('%s发起了攻击,%s剩余血量%s' % (player_name, enemy_name, enemy_life))
print('%s发起了攻击,%s剩余血量%s' % (enemy_name, player_name, player_life))
print('--------------------------------------------')
time.sleep(1)
else: # 每局的战果展示,以及分数score和局数的变化。
# 调用show_result()函数,打印返回元组中的result。
print(self.show_result(player_life,enemy_life)[1])
# 调用show_result()函数,完成计分变动。
score += int(self.show_result(player_life,enemy_life)[0])
round += 1
input('
点击回车,查看比赛的最终结果
')
if score > 0:
print('【最终结果:你赢了!】
')
elif score < 0:
print('【最终结果:你输了!】
')
else:
print('【最终结果:平局!】
')
# 返回单局战果和计分法所加分数。
def show_result(self,player_life, enemy_life): # 注意:该函数要设定参数,才能判断单局战果。
if player_life > 0 and enemy_life <= 0:
result = '
敌人死翘翘了,你赢了!'
return 1, result # 返回元组(1,'
敌人死翘翘了,你赢了!'),类似角色属性的传递。
elif player_life <= 0 and enemy_life > 0:
result = '
悲催,敌人把你干掉了!'
return -1, result
else:
result = '
哎呀,你和敌人同归于尽了!'
return 0, result
#展示标题
def show_title(self):
print('''--------------欢迎来到炼狱角斗场-----------------
在昔日的黄昏山脉,陆奥帝国的北境边界上,有传说中的‘炼狱角斗场'!
鲜血与战斗是角斗士的归宿,金钱与荣耀是角斗士的信仰!
今日,只要【你的队伍】能取得胜利,你将获得一笔够花500的财富!
将随机生成【你的队伍】和【敌人队伍】!''')
input('
狭路相逢勇者胜,话不投机半句多(按任意键继续...)')
GAME_START = GAME()
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