基于Python如何实现格斗小游戏

寻技术 Python编程 2023年07月12日 87

本文小编为大家详细介绍“基于Python如何实现格斗小游戏”,内容详细,步骤清晰,细节处理妥当,希望这篇“基于Python如何实现格斗小游戏”文章能帮助大家解决疑惑,下面跟着小编的思路慢慢深入,一起来学习新知识吧。

一、简易版本格斗

import time
import random
lose_player = 0
lose_enemy = 0
for i in range(3):
    print('-'*10+'第'+str(i+1)+'局'+'-'*10)
    hp_player = random.randint(100,181)
    attack_player = random.randint(30,51)
    hp_enemy = random.randint(100,181)
    attack_enemy = random.randint(30,51)
    print('【玩家血量】:',hp_player,'【玩家战力】:',attack_player)
    print('【敌人血量】:',hp_enemy,'【敌人战力】:',attack_enemy)
    print('-'*30)
    time.sleep(1.5)
    while hp_player > 0 and hp_enemy > 0:
        hp_player = hp_player - attack_enemy
        hp_enemy = hp_enemy - attack_player
        print('你发起了攻击,【敌人】剩余血量:',hp_enemy)
        print('敌人向你发起了攻击,【玩家】的血量剩余:',hp_player)
        print('-'*30)
        time.sleep(1.5)
    if hp_enemy <= 0 and hp_player < 0:
        print('玩家和敌人同归于尽了!')    
    elif hp_enemy < 0 and hp_player >= 0:
        print('欧耶!敌人被玩家干掉了!')
        lose_enemy += 1
    elif hp_player < 0 and hp_enemy > 0:
        print('悲催,玩家被敌人干掉了!')
        lose_player += 1
    print('-'*30)
    time.sleep(1.5)
    if lose_enemy == 2:
        print('【最终结果:玩家获胜!】')
        break
    elif lose_player == 2:
        print('【最终结果:你输了!】')
        break
else:
    if lose_enemy > lose_player:
        print('【最终结果:玩家获胜!】')
    elif lose_player > lose_enemy:
        print('【最终结果:玩家输了!】')
    else:
        print('【最终结果:平局】')

二、炼狱角斗场格斗

import time
import random

class Role():
    def __init__(self,name = '|角色|'):
        self.name = name
        self.life = random.randint(100,150)
        self.attack = random.randint(30,50)

class Sains_knight(Role):
    def __init__(self,name = '|圣光骑士|'):
        Role.__init__(self,name)
        self.life = 5 * self.life
        self.attack = 3 * self.attack

    def fight_buff(self,enemy):
        if enemy == '|暗影刺客|':
            self.attack *= 1.5
        else:
            self.attack = self.attack

class Shadow_Assassin(Role):
    def __init__(self,name = '|暗影刺客|'):
        Role.__init__(self, name)
        self.life = 3 * self.life
        self.attack = 5 * self.ttack

    def fight_buff(self,enemy):
        if enemy == '|精灵弩手|':
            self.attack *= 1.5
        else:
            self.attack = self.attack

class Faerie_Bowman(Role):
    def __init__(self,name = '|精灵弩手|'):
        Role.__init__(self, name)
        self.life = 4 * self.life
        self.attack = 4 * self.attack

    def fight_buff(self,enemy):
        if enemy == '|圣光骑士|':
            self.attack *= 1.5
        else:
            self.attack = self.attack

class GAME():
    def __init__(self):
        self.players = []
        self.enemies = []
        self.show_title()
        self.show_role()
        self.order_role()
        self.pk_role()

    # 随机生成角色的属性
    def born_role(self):
        for i in range(3):
            self.players.append(random.choice([Sains_knight(),Shadow_Assassin(),Faerie_Bowman()]))
            self.enemies.append(random.choice([Sains_knight(),Shadow_Assassin(),Faerie_Bowman()]))

    # 生成和展示角色信息
    def show_role(self):
        self.born_role()
        # 展示我方的3个角色
        print('----------------- 角色信息 -----------------')
        print('你的队伍:')
        for i in range(3):
            print('|我方|%s  血量:%s  攻击:%s'
                  % (self.players[i].name,self.players[i].life,self.players[i].attack))
        print('--------------------------------------------')
        print('敌人队伍:')

        # 展示敌方的3个角色
        for i in range(3):
            print('|敌方|%s  血量:%s  攻击:%s'
                  % (self.enemies[i].name, self.enemies[i].life, self.enemies[i].attack))
        print('--------------------------------------------')
        input('请按回车键继续。')  # 为了让玩家更有控制感,可以插入类似的代码来切分游戏进程。

    # 角色排序,选择出场顺序。
    def order_role(self):
        order_dict = {}
        for i in range(3):
            order = int(input('你想让{}第几个上场?(输入数字1-3)'.format(self.players[i].name)))
            order_dict[order] = self.players[i]

        self.players = []
        for i in range(1,4):
            self.players.append(order_dict[i])

        print('
我方角色的出场顺序是:%s、%s、%s' % (self.players[0].name, self.players[1].name, self.players[2].name))
        print('敌方角色的出场顺序是:%s、%s、%s' % (self.enemies[0].name, self.enemies[1].name, self.enemies[2].name))

    # 角色PK
    def pk_role(self):
        round = 1
        score = 0
        for i in range(3):  # 一共要打三局
            player_name = self.players[i].name
            enemy_name = self.enemies[i].name
            #判断敌人是否对其有克制效果,有则进行攻击加成
            self.players[i].fight_buff(enemy_name)
            self.enemies[i].fight_buff(player_name)
            player_life = self.players[i].life
            player_attack = self.players[i].attack
            enemy_life = self.enemies[i].life
            enemy_attack = self.enemies[i].attack
            # 每一局开战前展示战斗信息
            print('
----------------- 【第%s局】 -----------------' % round)
            print('玩家角色:%s vs 敌方角色:%s ' % (player_name, enemy_name))
            print('%s 血量:%s  攻击:%s' % (player_name, player_life, player_attack))
            print('%s 血量:%s  攻击:%s' % (enemy_name, enemy_life, enemy_attack))
            print('--------------------------------------------')
            input('请按回车键继续。
')

            # 开始判断血量是否都大于零,然后互扣血量。
            while player_life > 0 and enemy_life > 0:
                enemy_life = enemy_life - player_attack
                player_life = player_life - enemy_attack
                print('%s发起了攻击,%s剩余血量%s' % (player_name, enemy_name, enemy_life))
                print('%s发起了攻击,%s剩余血量%s' % (enemy_name, player_name, player_life))
                print('--------------------------------------------')
                time.sleep(1)
            else:  # 每局的战果展示,以及分数score和局数的变化。
                # 调用show_result()函数,打印返回元组中的result。
                print(self.show_result(player_life,enemy_life)[1])
                # 调用show_result()函数,完成计分变动。
                score += int(self.show_result(player_life,enemy_life)[0])
                round += 1
        input('
点击回车,查看比赛的最终结果
')

        if score > 0:
            print('【最终结果:你赢了!】
')
        elif score < 0:
            print('【最终结果:你输了!】
')
        else:
            print('【最终结果:平局!】
')

    # 返回单局战果和计分法所加分数。
    def show_result(self,player_life, enemy_life):  # 注意:该函数要设定参数,才能判断单局战果。
        if player_life > 0 and enemy_life <= 0:
            result = '
敌人死翘翘了,你赢了!'
            return 1, result  # 返回元组(1,'
敌人死翘翘了,你赢了!'),类似角色属性的传递。
        elif player_life <= 0 and enemy_life > 0:
            result = '
悲催,敌人把你干掉了!'
            return -1, result
        else:
            result = '
哎呀,你和敌人同归于尽了!'
            return 0, result
    #展示标题
    def show_title(self):
        print('''--------------欢迎来到炼狱角斗场-----------------
在昔日的黄昏山脉,陆奥帝国的北境边界上,有传说中的‘炼狱角斗场'!
鲜血与战斗是角斗士的归宿,金钱与荣耀是角斗士的信仰!
今日,只要【你的队伍】能取得胜利,你将获得一笔够花500的财富!
将随机生成【你的队伍】和【敌人队伍】!''')
        input('
狭路相逢勇者胜,话不投机半句多(按任意键继续...)')

GAME_START = GAME()
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